Showing posts with label bottom ten. Show all posts
Showing posts with label bottom ten. Show all posts

Wednesday, December 7, 2011

The Ten Worst Fraggers Ever

I shall never be a great fragger of men.

I came to this realization after I decided to stop playing Call of Duty: World at War. It was a game with everything I could have wanted: realistic historical weapons, customizable equiment and a great World War II setting. Yet I had to quit.

It's not that I lack the talent. Nor do I lack the time, although my free time is precious now that I have the little one. So what was it? After many hours online, I keep running into the same personalities over and over again. Some are worse than others and some make playing not fun anymore.

Here they are, my least favourite reoccurring assholes that we've all met and killed a thousand times. What makes these people special is that they are representatives for larger themes within human existence, which I note in each entry. I dislike these personalities so much that I am really not sure if I'll ever play a FPS online again.

10. The Guy who only says, "Aw fuck"
He sounds urban in a vague kind of way, kind of a half Afro-American half Hispanic drawl. I imagine him sitting at his console dressed top to bottom in Nike gear with his cap spun sideways. Regardless of his socio-political origins, his vocabulary is limited. You know this because every time he dies he says, "Aw fuck", "Oh fuck, meeee-an!" or "Fuck, this is bullshit!" And he dies a lot, resulting in a constant stream of banal profanity.

He is the ultimate nobody in a sea of faceless gamers, desperately wanting to be heard but having nothing to say. His pointless expletives are a constant reminder that the coming generation of youngsters is destined to die in obscurity.

9. The Singing Kid

I find attempts to shelter children from mature-rated games to be absolute nonsense. Regardless of your moral stance on this issue, everybody has the issue backwards. Children don't need to protected from content. Adults need to be protected from children.

There should be two internets: one for adults and one for children. The Singing Kid is the ultimate argument in I have in favour of this proposal. The last thing a bloodthirsty adult needs to hear when he's trying to slaughter his contemporaries is some little brat yelping the latest pop song into his bluetooth. He tunelessly chatters on and on. Then he unexpectedly shouts, "What?!" and the last you hear of him before his connection drops is his distant mother telling him it's bedtime.

I've often tried to speculate on the motives of The Singing Kid. At first I thought he was a troll attempting to goad people into telling him to shut up. Now I'm not so sure. The world of FPSs is comparably silent and it has been a long time since I've heard somebody tell a Singing Kid to shut up. I now believe there is no motive, that the truth is much more horrifying. The Singing Kid is an agent of madness, sent to bedevil our games, by some dark power beyond the veil of reality.

8. The Teamkiller
Most games these days, including CoD:WaW have safeguards against teamkilling. In Hardcore mode, in which team damage is "on", one occasionally hears the in-game announcer saying something very satisfying like, "Get that sonofabitch outta here" or "He ain't fit to wear the uniform" as somebody is kicked.

Such safeguards make teamkilling all the more frustrating, confusing and senseless. Teamkillers must dream ways to skirt the safeguards. I'm reminded of an incident where the wife was invited to a team on City of Heroes. Her new "friend" asked to teleport her to his location and she agreed. She suddenly found herself hundreds of feet in the air and fell to the ground with a splat.

The teamkiller is the brooding psycho that lurks in humankind. He delights in sowing mayhem and sneering at his victims. I will never understand the appeal of teamkilling.

7. The Neo-Nazi
Okay, that's a lie. I do understand teamkilling, but not for the standard reasons. FPSs attract a certain section of society, and with WWII games in particular, the Neo-Nazis appear. The other day I played a Team Deathmatch and some asshole called "junglbunnystomper25" was on my team. My goddess, did I ever want to hunt him down and shoot him over and over again. But he was on my team and I was forced to cooperate with him. I was so angry.

Then there's the guys that see my online name, YouFang, and assume I'm Chinese. Nope. So when they go, "Oh, ching-chong, sing-song so solly!" it annoys me on a different level than they were hoping.

First Person Shooters are one of the last civilized places you can hang with crazies like these (and no, the American South doesn't count as civilized). Other than the Army, I guess. I suppose I'm not the only college-educated Marine who's had to share a foxhole with a racist mouth-breather from Arkansas.

6. The Guy who Leaves his Live Mic Lying Around so I Have to Hear his Rap Music.
You know he's there because he's killing you and you sometimes hear him clear his throat or cough. He's just happily listening to his music and playing his game. Only his mic is on. And we can all hear his music. For some reason, it's always, always gangsta rap.

There's no point trying to tell him his mic is on. The sound is going through his headphones' mic and he's obviously not wearing them. Even if you were to shout loud enough for him to hear, the rap music would drown the sound. If there's no option to mute him the only way out is to quit the game.

This guy is a reminder that human society is very closely knit. No matter what you do or don't do today, you are going to ruin somebody's day even if you never find out.

5. The Hotshot "Leader"

To be fair, he's pretty good at the game. He would probably be better, though, if he didn't expend so much energy ordering his teammates about and badmouthing them. Everything his friends do infuriates him because his ego is too huge for any game to contain. Here's some sample dialogue:

"Shoot him! Shoot him! Hah, now you're fucking dead, you shoulda shot him! God now he killed me, God you're such a fucking idiot! YouFang you fucker, you stole my kill! Get the flag! Get the flag you fag! God, way to die, moron!"

And God help thee if thou teamslayest him in error. For then thou shalt unleash a deluge of abuse and be thyself teamslain by Him, that thou shalt know the idiocy of thy ways.

Just as in real life, bad managers exist in the world of video games. However, in video games, nobody asks them to be in charge.

4. The Inquisitor
Whenever you actually do well at a video game, Inquisitors materialize to accuse you of cheating. Swearing ensues. No arguing will convince them. So sure are they that you are hacking that they sometimes follow you into other games or send you personal messages. It's never skill or bad connectivity, it's always cheating.

I think the Inquisitor might actually be the other face of the Hotshot "Leader". If the Leader actually loses to people on the other team, his ego would collapse if it was a result of sucking. So therefore it has to be cheating, right? The Inquisitor represents the human mental defect that blames their folly on secret consipiracies when their own abilities fail.

3. Captain Echo
Here's a hint for all you dumbasses out there: either turn down the sensitivity of your mic or turn down the volume of your TV. I am so goddess-damned sick of hearing every shout and explosion echoing through your voice port.

Captain Echo is significant because he's... uh... he's just fucking dumb, okay?

2. Oink-Pig
Gaming is very addictive and when you are caught in the majesty of another universe, it's hard to find time to eat. It's a temptation to eat while gaming. And yes, that's okay. What isn't cool is not turning off your mic. Nobody wants to hear the sloppy crunch of your Cheetos, the smaking of your lips or your tongue darting in and out of your mouth, Oink-Pig. And we especially don't want to hear you burping. Over and over again.

Oink-Pig is a nice symbol selfishness of consumer culture. He could take measures to curb the "externalities" of his consumption which cause misery to others, but honestly it's too much work and he doesn't care. BUUUURRRRRP!

1. The Game Breaker
This is by far my least favourite personality. Which is too bad, because the Game Breaker is the ultimate symbol of excellence in humankind.

In the world of RPGs, such individuals are called "Power Gamers". To be a true game breaker, you must want to win and nothing else. You don't play to have fun. The only fun is in triumph.

First you must know your equipment. Where equipment is customizable, choose only equipment that causes the most kills, not that which is coolest or most fun. If equipment is not customizable but collectible on the map, head straight for the good guns. Headshot anything in your way.

Secondly, you must know your maps. Every map has nooks where nobody can see you. Find them and take up sniping position.

Thirdly, you must know the broken-rules and glitches in the game. Find which ones you can exploit. Ones that defy physics and graphics are especially useful because n00bs won't expect or understand them. If there's a way to walk through a wall, you must find it.

And lastly, you must be the best. You must play and play until your reflexes are unrivaled. You must be able to headshot a n00b the quarter-second you see him, not the half-second. This is what is truly admirable/scary about Power Gamers is the sheer devotion to mastery of a useless pasttime. One wonders what these people could do if they devoted half the energy to real life what they sank into first person shooters.

It was this last personality that finally soured me on online CoD. In my final game, a Game Breaker stood directly behind a concrete wall, fired through it with a rifle and head-shotted the guy in front of me from a room away. I had just enough time to process this before I too was shot in the head. My goddess, such devotion!

Game Breakers are utterly predictable in their behaviour but what makes them frustrating is that it doesn't matter if you become wise to their tricks. Their skills are so ultimate that you can't defeat them on even footing.

Right now, the console version of Might and Magic: Clash of Heroes is utterly unplayable because of Game Breakers. If you try to play it online right now, some 161st level guy will slaughter you using the undead team, the cursed shield as an artifact and either Death Knights or Bone Dragons as a special unit. Every online game becomes broken like this unless the designers constantly monitor it, seal the glitches, depower the abilities that are too tough and constantly thwart the Game Breakers as they seize some new angle. I remember people complaining about Blizzard constantly tweaking StarCraft, but it absolutely must be done to maintain the fun. Video Games are supposed to be fun.
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So that's it with me and online competition for awhile. All the games I'm craving are one-player only. There, the only annoying personality I have to deal with is my own.

Sunday, May 8, 2011

The Ten Worst Canadian Things... Ever!

Canada struggles for its identity. It hovers in the shadow of the United States, an economic and cultural powerhouse. Many seek to define Canada by what it isn't and produce a litany of cultural and historical characteristics that make us not the USA. Others point to Canadian victories in war (the reputation of fighting Canadians in the World Wars), victories in politics (Arts Boards, Medicare), victories in science and technology (insulin, the Canadarm, the telephone), or victories in sports (uh... there's probably some real-good sports victories out there to mention but I honestly don't give a fuck).

But let's face it. If we're going to be a real culture like the United States, we need, NEED, a list of bad things to define us. The US has a history of slavery, a bizarre half-assed colonial thing, unbelievable poverty in the midst of immense wealth and a weird news-media culture that can only be called a triumph of the subjective. As Canadians, we can look at these things and say, "See? We didn't do that. We're better than those awful Yankees." If we ever want to be taken seriously, we need a list of faults, bungles and morons that any American can see and say, "Thank God, thank God I'm an American!"

THIS IS THE LIST.

Here are the rules by which the list is compiled. The things on this list must be Canadian icons, people or influences that reached beyond our borders and spread their cancerous filth like gangrene upon the world. Canadian politicians are off the list because they're too easy and, also, one man's hero is another's devil. So as much as I want him here, Stephen Harper is safe. I have also omitted serial killers like Robert Pickton and Col. Russell Williams because, once again, they're too easy, nor do they have much comic potential. Now begins the countdown:

10. Krantz Films, Inc.

Perhaps you've never heard of Krantz Films. No actually, you have, though you were very young when it scarred you. For it was Krantz films that was responsible for those awful, lazy Rocket Robin Hood cartoons and, more famously, the Spider-Man series of the 1960's. The cartoons produced by this animation house can scarcely be called animation. When movement occurs, it is choppy and sloppy. Footage is re-used shamelessly.

"Come on, J. Adrian," you might say if you were in-the-know, "Krantz didn't make anything lazier than any other two-bit animation house of that era. Remember The Fantastic Four, The Hulk and Mighty Hercules cartoons?" Yes. But even they did not sink to this low: plots were re-used. Remember Dementia 5? You should, because both Rocket Robin Hood and Spider-Man traveled to Dementia 5, had the same acid-inspired adventure and in the process terrified two generations of children. Lame lame lame! Canadians did that.

9. Lord Black of Crossharbour
What's better than a rich, criminal media-baron? A rich, criminal media-baron who also happens to be an arrogant windbag, that's who. And it's Canada's very own Conrad Black. Or, I should say, was Canada's own, because he's renounced his citizenship to become a British Lord.

Hating free-speech seems like a strange trait for a newspaperman, but that's our Conrad. He and his supervillain wife, Barbara Amiel, have been a pair of howler monkeys in Canada's tree, annoying Canadians with their right-wing views for over twenty years. Black was so widely-hated that when Queen Elizabeth II wanted to make him a Lord, then-Prime Minister Jean Chrétien intervened and argued that a Canadian cannot be made a Lord. That's when Black renounced his citizenship. Yay! Later, of course, he was convicted for fraud and obstruction of justice in the US. More good stuff. I hope you're enjoying Lord Black, Queen Elizabeth II. We don't want him back.

8. The Heavy Metal Movie
Have you ever wondered what would happen if a stupid glowing green ball called the Loc-nar was the cause of all evil in the universe? I didn't think so. And judging by the significance the Loc-nar plays in each of the short films in Heavy Metal, neither did the creators.

Yet the Loc-nar provides "unity" to the rambling tales that comprise Heavy Metal. It forces a little girl to watch scenes of ultimate evil which frighten her. Yet the ultimate evil she beholds include a bald barbarian congregating with topless chicks, some aliens getting high on a substance named Nyborg, a dastardly space captain and some more topless chicks. Scary stuff. Now, if the Loc-nar's evil plan was to bore us to death, I'd believe it.

No, really. Somehow the movie manages to make blood-spattered topless warrior chicks boring. The animation is painfully slow. The plot is constantly interrupted by "music-video" segments which might be appealing if you're stoned. SCTV alumni and Harold Ramis as voice talent could not save it. It's one of the most famous movies to be produced in Canada and it sucks Nyborg.

7. Apartheid
Bwah? Well, rumour has it that during a trip to Canada, visiting South Africans observed our system of Indian Reserves. "What a great idea!" they said, "We should do that to our black people!" They took it a step further. Several steps, in fact, leading to one of the most racist and evil policies of planet earth.

Only #7, you say? Surely this is worse than Celine Dion? Yes, but Canada doesn't get full credit. Our exclusionist policies only inspired Apartheid, after all. Realistically, Canada need only feel guilty about confining our aboriginal peoples to the least-wanted farmlands available to teach them agriculture, stealing the food we promised them and refusing to give them jobs for a hundred years.

Nah, let's just ignore that issue. It's easier.

6. Tom Green
Okay. I'll admit it. I did not see the manifestation of Tom Green's true talent, a little film called "Freddy Got Fingered". By the time it was released, I knew better. Reports that it was one of the worst movies ever made confirmed my prejudgments.

I had previously watched the Tom Green Show. I knew his shtick. The usual show would go something like this: Awkward onstage banter. Tom drinks some kind of bodily fluid. Cut to Tom with something stupid on his head irritating people in a public place. I change the channel.

Don't get me wrong. From a comic perspective, there is nothing wrong with taboo humour, whereby social norms are broken. I've watched and enjoyed enough Sacha Baron Cohen and Kenny vs. Spenny and know what it looks like when it's done well. Tom's brand of taboo humour was limp, aimless and poorly executed. When he pretended to hump that roadkilled moose, he could have created no more potent a symbol. The moose represented Canada's reputation. Or perhaps comedy. I haven't decided yet.

5. The Royal Canadian Mounted Police
I will receive disagreement from many quarters for this one, but I fervently believe in my choice. Things have changed since the image of the dutiful Dudley Do-right were formed in the consciousness of the world. The RCMP has since forgotten that it is a national police force and not a political entity or a business.

Like most police forces, it has the usual array of brutalities against protesters, questionable taserings and invasions of privacy. What makes the RCMP special is that starting about 50 years ago, it has an odd history of being naughty with fire and explosives: stealing dynamite, burning down barns, and if Wiebo Ludwig is to be believed, staging an attack on a pipeline to frame him. Then there's the time that the RCMP let the Americans know that a muslim(!) Canadian, Maher Arar, was on board a flight in New York. The Yanks quickly bundled him off to Syria to get tortured. That's some nice treatment of our citizens abroad, boys.

Next, the RCMP has been forgetting that it is supposed to be an impartial police force and behaving like a partisan political entity. They used taxpayer money to pay individuals to write negative opinion pieces in newspapers attacking Vancouver's safe injection site in 2008. Then there was the RCMP researching people applying to appear at Prime Minister Stephen Harper's gatherings during the 2011 election, giving helpful tips on who he might not like, and assisting Conservative goons in escorting CITIZENS away from the PUBLIC gatherings! That is not helpful. That is some authoritarian bullshit.

And a final strike against them. We all know the redcoated image of the mountie smartly saluting with his black pants and boots. Did you know that the RCMP sold the rights for this image to the Walt Disney Company for five years? That's great, fellahs. While we're at it, let's license the Canadian flag to Time-Warner. All this adds up to an organization whose brass have forgotten the meaning of the symbolic Mountie: dutiful, friendly, helpful and ready to serve all citizens.

4. Celine Dion
She is one of the most popular Canadian musicians of all time. Of the top ten best selling albums of the 90's, two are hers and a third, the "Titanic" soundtrack, was popular only because of her featured Oscar-winning song.

Her music is the epitome of bland. The second her albums left the charts, we began to hear them piped over the sound system in supermarkets. I know I've heard her music a million times, but for all that, I couldn't name you a single tune except for the one about the big boat and it goes, "Ooooo".

Yet I know there is this invisible class of persons who love Celine Dion, subscribe to the National Enquirer, can be seen shuffling out of scrapbooking shops in sweat pants with weary eyes focused on the pavement, collect animals made out of glass crystal and have no greater joy than when Ellen DeGeneres dances. The following statement is made not on their behalf but from the rest of Canada to the world: We are sorry. We're so, so sorry for Celine Dion. If there's anything we can do, anything at all to atone, please call us when you stop being angry.

3. The Alberta Oil Sands
As the world's oil supply burns into oblivion and prices rise to levels undreamed, you'd think that Canada would be trying to find an alternate fuel source for the future that doesn't cause global warming. Nope. Instead, Canada has encouraged a more expensive, more filthy, more inefficient, more environmentally damaging way of extracting oil from the earth. It requires large amounts of natural gas and alarming amounts of water to do so. Sadly, from a price perspective, it's totally worth it.

It's almost impossible to describe an oilsands development area unless you've been. I haven't visited, but my wife has and it horrified her. I've only seen pictures: vast expanses of sand, filth, machinery and tailings ponds. They dump their industrial waste into these open water pits and position sound cannons around the perimeter to scare waterfowl away. But sometimes mistakes happen and northern Alberta has been witness to many dead, tar-covered ducks and workers.

Oilsand extraction is big business. It makes billions of dollars per year, yet for some reason the Harper government keeps giving them more than a billion dollars a year. They don't need the money, dumbasses! They were going to develop those oil sands anyway because it's extremely lucrative. Quit it!

And lastly, Fort McMurray, which was an awful town to begin with, has grown into a sprawling, poorly-planned blight upon the forest with ONE ROAD connecting all the neighborhoods. Ever seen a traffic jam in the forest? Young people are drawn to the oil sands for the money, find expensive homes in Fort McMurray, get depressed because they're separated from their families and working twelve-hour days, spend their money on abundant booze, drugs and hookers, then get fed up and move home just in time for their partners to ask for a divorce. Fort McMurray, by all rights, should have its own entry on this list, but I've chosen to amalgamate it into the oilsands entry because it is merely a symptom of the oilsands problem.

People are people and we only change during crises, so we will not be rid of oilsand development until the last drop of oil is extracted and civilization is left scratching its head and wondering, "Now whadd'r we gunna doo?" Cheer up! Canadian scientists are busy, busy working on ways to extract oil from oil clay, a method that promises to be even more expensive and harmful than oilsand extraction! Yay!

2. Usage-Based Internet Billing
Netflix has shaken media as we know them. One day it shifted its focus from mail-order rentals to streaming videos on the internet. It offered this service to Canadians for a low price of $8.00 a month. And Canadians were very happy.

They were so happy that they stopped paying stupid amounts of money for on-demand movie and television with their local service providers. Rather than lowering their prices and "competing", as it's called by capitalists, the big internet and television companies whined to the Canadian Radio-television and Telecommunications Commission (a government body which would deserve its own entry if it wasn't a local Canadian thing) and asked it to allow them to charge the small companies who rent their internet lines according to how much data they use. Streaming video, such as that offered by Netflix, uses a lot of downloading capacity.

This has opened the door for an idea called UBB, or Usage Based Billing. Basically, internet companies have put an arbitrary cap on the amount of data Canadians can download. If they go over, they get charged large amounts of money. This led to a storm of complaints toward the the CRTC and the big internet companies. Prime Minister Stephen Harper promised to open an inquiry into the CRTC decision and the Minister of industry threatened them, but so far nothing has happened. Bell and Shaw are planning to make the switch to UBB and have hired their propegandists to turn the Canadian public against itself, claiming there are "problem users" who download massive amounts of data and raise the price for everybody, trying to convince us that people should pay for the amount that they use.

Here's the thing. Let's put aside issues like the facts that UBB is an obvious ploy by monopolists to destroy their enemies and a cheap grab for more money without doing any work. Usage Based Billing is contrary to the vaunted ideas of our Information Age. It might even be contrary to civilization. The internet has always been exalted as a repository of information and entertainment accessable to everbody. With caps on data usage, it means that people will use the internet less to save money. That means that we will be less informed and less entertained. It means that market innovators like Netflix are being punished. But it's not just Netflix that will be affected. The video game industry is relying more heavily than ever on online components to their games and having to worry about download limits will simply make Canada less fun. As computer technology expands, our downloading needs too will expand and I am skeptical that UBB providers will be nice about raising the caps. Also, none of the internet providers have been able to provide a reliable meter that shows exactly how much we've been downloading. In other words, there is no accountability. If Bell says you've downloaded a certain amount, you have to trust them.

UBB is not just one of the worst Canadian things ever, it is one of the worst ideas ever. It is lame beyond imagining. It represents everything that is wrong when monopolism gets confused with capitalism and our own damn government is helping the bastards. I get the sense that the rich and powerful are watching Canada right now, testing UBB on an alternate market like its ketchup-flavoured potato chips before they unleash it on the United States. For the good of civilization, crush, annihilate, destroy UBB before it gets there.

1. "Mister Tambourine Man" as performed by William Shatner
It starts with a classical opening with harpsichord and flute, pizzicatto in the strings. Then the brass and trap set join, transforming the performance into jazz. Then, relentless thumping... a glorious chorus of tambourines! A quiet, tentative voice almost whispers, "Mister tambourine man?" It's Canada's own Bill Shatner, chanting the musical performance that would define him.

It's so bad it's good, then it's awful, then good again and then sublime when Shatner howls the final words, snuffing the music. Shatner's protagonist is a deranged lunatic in the midst of a psychotic break with reality, obsessed with an unfortunate tambourine man, longing to hear the sweet instrument's rattle and clatter. He is rebuffed. He is driven to madness.

Mister Tambourine Man stands as the absolute worst thing any Canadian has ever done, conceived or been.

So,
there stands the list. I may come back and edit it if I think of anything else in the future. As it stands it is a fine example of the worst Canada has to offer. May foreigners look upon it in anger and fear, may we view it with shame. For within it lies the secret to our identity. I'd rise and sing O Canada at this point, but to be honest it's a pretty crappy national anthem.

http://pharoahphobia.blogspot.com/

Friday, May 14, 2010

Ten Video Game Cliches that must be sent to Hell

The human brain loves to categorize things. It's a survival instinct. When we see certain things happen multiple times, we file them with a little mental card on what to expect in that situation and how to behave next time. For instance, primitive man learned quickly that things that mastodons stand upon get squished, therefore one ought not to get trampled. An expectation is established, the brain reacts, and hopefully the next time that event happens, the human involved will profit from it or at least not get squished/burned/killed/humiliated/cheated. The establishing of expectations is integral to scientific method. It's worked out pretty well for us.


When it comes to human expression and art, we still love our expectations. They're comforting. Art is all about playing with what people find familiar and knowing when to surprise them. Too much surprise and the work is confusing, too much predictability and it's boring. And, believe it or not, video games are Art. They're getting more artsy all the time.

Video games have their own array of symbols. For instance, for the PlayStation systems, X means "yes" or "go ahead", Circle means "no" or "go back", and one can usually expect that R1 or R2 is going to fire a weapon. The symbols go beyond the controller. For instance, it is universally understood that the red bar near the top or bottom of the screen getting shorter means that the character representing the player is getting hurt. The symbolism also expands to what the character can meet in the environment. For instance, all gamers can recognize a glowing green lake as something not to touch.

However, sometimes symbols and expectations become tiresome. The following list is a compilation of cliches that are unrealistic but gamers take for granted. Many concepts have already been junked, for instance "lives". Many more need to be retired. First-person shooters are particularly bad for perpetuating this bullshit, but all genres are guilty. Burn them, destroy them, send them all to hell.

The Double Jump: For many years, action video game characters have been able to jump, then leap even higher using mere air as a springboard. Seriously. What the fuck? Why did this get started? Why does it keep getting programmed over and over again? Sure, I could see a ninja doing it. He's magic. And I can understand Mr. Starkiller of the Force Unleashed being able to do it. He has the Force. But Captain America? Leisure Suit Larry? I thought the video game industry was supposed to be creative.

The Lamethrower: In videogameland the flamethrower is a short-range weapon used to quickly roast enemies a few feet away. News Flash: in real-life, flamethrowers can scorch targets 100 feet away. They're also really heavy and make you move slowly. Watch the video: http://www.youtube.com/watch?v=uE9XEXClDGo&NR=1

Tickling Bullets: Top-end ranged weapons in video games are missile launchers and energy blasters that melt everything within sight. However, characters rarely start play with them. They must be earned or scavenged. Most players spawn or begin their adventure with a lowly pistol, assault rifle or machine-gun. As these weapons are at the bottom of the firepower food chain, they have to suck a little to encourage players to grab something different. The result is ludicrous situations where players empty their clips into each other, reload and keep firing. This might make sense in ultra-tech armour, but I've often seen futuristic warriors with bare muscles bulging taking bullets like Rasputin. If people could take bullets like they do in video games, World War I would have been very different. Tickling bullets are often paired with three sub-cliches, listed below:
The oddly realistic knife: In a world where getting shot is similar to being pelted with rocks, why does it make sense that when you get clubbed by a rifle butt or stabbed you die instantly?
The Sneak Attack Critical: I think we have Dungeons & Dragons to thank for this little rule. My friends, getting hit by a bullet hurts just as much if it comes out of the blue as if you were expecting it. Yet your hapless video game foes will die instantly if they didn't see you hiding there. Sometimes it sucks to be a bad guy.
Magic Head Shots: Spray a guy with bullets and he doesn't flinch, but if one of those bullets hits his head, it's all over. Why? WHY WHY WHY? Yes, getting shot in the brain is lethal. But so is getting shot in the heart, kidneys, upper spine, carotid artery and femoral artery. It's also worth noting that your head is not all brain: there's plenty of face and jaw that should be able to sustain tickling. All I ask for is consistency!

Proactive bullets: Uh-oh... you've reloaded your submachine-gun compulsively after every burst. Surely you've run out of full clips. Surprise! The rest of your 251 bullets have magically re-assembled themselves into perfectly sized clips! What a relief!

Blind, Deaf, Anosmic, Retarded Guards: It is a well-known saying in the military that if you can see the enemy, the enemy can see you. This is not so in any video game which incorporates stealth as a part of gameplay. In such games guards stroll about while the player flits in and out of lightly shaded areas or through their peripheral vision, occasionally saying stuff like, "What was that? Probably nothing." Every guard becomes near-sighted. The sounds of footsteps, silenced weapons and knives and bullets whizzing past their heads and hitting the wall make no impression. Yet if something interesting like a rice-ball or windup toy is tossed in their general direction, their senses sharpen just long enough to notice the distraction and turn their backs to the player, backs which usually end up with swords in them a few seconds later. Often they tread over the bloody corpses of their buddies without making any connections. It's actually worse in many MMORPGs, where baddies stand around waiting to be aggro'd while their friends are being slaughtered ten feet away.

Extremely Nutritious Food: Food is good. It's full of vitamins, minerals, protein and fibre. Eating is therapeutic. However, I've yet to come across a turkey dinner that seals bullet wounds.


Me-Time: Yeah, I have bad days. Sometimes I wish I could just hide from the world. I curl up in bed with a book for an afternoon and feel better by evening. The same thing happens whenever I get shot. I just hide behind some boxes for about six seconds, my vision clears up and I'm good as new.

Hop to Victory! Less-seen nowadays, but still present. Basically, players jump up and down as they run across the battlefield to avoid getting shot. My God, why isn't hopping a part of basic training for all modern militaries? Think of the lives that could be saved! Seriously, nobody hops in battle, people. Designers, if you want to prevent hopping, just make it realistic: it's very energy intensive, most people can't hop six feet in the air, nobody can change direction mid-jump and there are no guarantees you'll land perfectly. Or better yet, does your game really need a jump key?

Lazy Water: Movement is a tricky issue in video games. Nobody likes moving slowly. It's boring. That's why most video game characters run everywhere. However, water always presents a poser. Realistically, wading in even two feet of water makes you move slower than even walking. Most game designers just ignore this. Characters either charge through waist-deep water at running speed or swim faster than Michael Phelps. Or, the ultimate in laziness, water = instant death. This isn't the only indignity water has suffered. Most video-game water is poorly rendered and has no love. It's always an afterthought. Water must have it's due!

And finally, the winner (or loser):

The Exploding Fucking Barrel: From the first moment I shot an exploding barrel next to an imp in Doom, I knew I loved her. The creature's flesh melted so exquisitely. And then there were the chain-reactions: hundreds of exploding barrels setting the battlefield aflame! O exploding barrel, I loved you. But you have to go. You had a good run, old girl, but now it's time for the glue factory. Get in the truck.

In conclusion, you video game designers, stop being so lazy. These cliches are beyond lame. They blow mummified goats. By including them in your video game, you are making your game blow mummified goats. So get your creativity flowing and try to think of original, fun ideas that don't defy physics or common sense. Please?

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